Photognome creator guild
Login Join Us

Global visual system

A moss-lit guild hall for visual creators.

Photognome pages now share one reusable layout: persistent top navigation, contextual left navigation, high-contrast woodland panels, responsive 800px content regions, clear access rules, and gnome-themed art that stays out of the text.

Look and feel

Earthy, readable, fantasy-creator UI

Use these tokens across pages so Photognome feels like one product instead of unrelated screens.

Deep moss

Primary page background and dark panel edge.

Fern leaf

Positive states, links, and active navigation.

Bark brown

Warm borders, footers, and grounded surfaces.

Gem glow

Small bright accents for CTAs and focus rings.

Shared layout

Reusable page shell

All non-landing pages should use the same structure: topbar, contextual sidebar, centered main content, footer, and an edge-only background art layer. Content panels default to min(800px, 100%) to preserve comfortable reading.

  • Topbar stays stable between sections.
  • Sidebar contents change by top-level section and user type.
  • Panels use the same rounded corners, leaf/stick borders, and spacing.
  • Locked features are hidden or labeled before interaction.
Top nav Left nav 800px panel Footer

Components

Core components future pages can reuse

Search and browse

Search controls use clear labels, visible filters, and permission-aware empty states.

Search pattern

Upload states

Drag/drop panels show validation, queue state, quota, and visibility before publish.

Upload pattern

Wallet badges

Gems, Ore, and Rank use consistent colored badges and never imply cash value.

Tier rules

Safety controls

Report, block, verification, and warning controls remain easy to find on every flow.

Safety center

Global permissions

MVP access matrix

Normal pages must resolve visibility before rendering controls. Staff tools are never exposed in normal user navigation.

User typeCan accessCannot access / gating
VisitorHome, Join, Login, public profiles, public browse/search, public casting, public market, safety, help, legal.Dashboard, settings, editor, media manager, wallet, messages, applications, admin, private content.
Unpaid UserDashboard, own settings, profile editor, limited upload, basic search/browse, basic casting, limited messaging, wallet, contributions.Paid filters, expanded storage, high-volume casting, advanced analytics, business tools.
Verified UnpaidAll unpaid features with fewer trust limits, normal messaging/casting where policy allows, broader contribution eligibility.Paid-only tools, business tools, admin tools.
Paid UserExpanded storage, advanced search, saved searches, boosts, more casting tools, analytics, paid support/billing, wallet spending.Business team tools unless also business; admin tools.
Business UserOrganization profile, business dashboard, team tools, business casting/listings, higher marketplace volume, invoices, business verification.Admin tools unless staff.
Moderator/AdminAudited staff dashboard and moderation tools based on staff role permissions.Normal user pages must not substitute for audited staff tools.

Art direction

Background art rules

Edges only

Gnomes, cameras, gems, ore, leaves, and studio lights sit near page edges or behind hero art, never beneath dense text.

Readable first

Panels use strong contrast and semi-opaque surfaces only when body text remains easy to read.

Page-specific poses

Casting can show clipboard gnomes, market can show ore carts, school can show lantern classrooms, safety can show signposts.

Implementation notes

Future page starter pattern

<header class="topbar">...</header>
<div class="shell" data-section="casting">
  <aside class="sidebar">section links filtered by viewer</aside>
  <main class="content">
    <section class="panel">800px readable content</section>
  </main>
</div>
<footer class="footer">legal, safety, help, contact</footer>